Sorcery, by Inkle Studios
Next: Into Kakhabad
- Get some money (or refuse it)
- Get your spellbook (or turn it down)
- Practice combat
Time to leave!
1. DOP [-1 stamina] the obvious choice. Opens the gate, and the Sergeant tells you a bit more about their last champion.
2. ZAP [-3 stamina] Destroys the gate fully.
3. HOT [-3 stamina] As above.